- Title
- Video game genre preference, physical activity and screen-time in adolescent boys from low-income communities
- Creator
- Thorne, Hayden T.; Smith, Jordan J.; Morgan, Philip J.; Babic, Mark J.; Lubans, David R.
- Relation
- Journal of Adolescence Vol. 37, Issue 8, p. 1345-1352
- Publisher Link
- http://dx.doi.org/10.1016/j.adolescence.2014.09.012
- Publisher
- Elsevier
- Resource Type
- journal article
- Date
- 2014
- Description
- The primary aim of this study was to examine the association between the types of video games played by adolescent boys and their participation in physical activity and recreational screen-time. Participants were 320 boys (mean age=12.7, ±0.5 years) from 14 secondary schools located in low-income areas of New South Wales, Australia. Outcomes included height, weight, physical activity (accelerometers), total screen-time, and video game genre preference. Significant differences in both weekday and weekend screen-time were found between video game genre groups. In addition, significant differences in overall activity and moderate-to-vigorous physical activity were found between genre groups on weekdays. Between-group differences in physical activity on weekends were not statistically significant. This cross-sectional study has demonstrated that video game genre preference is associated with physical activity and screen-time in adolescent boys from low-income communities.
- Subject
- physical activity; sedentary behavior; youth; video game; screen-time; obesity
- Identifier
- http://hdl.handle.net/1959.13/1068132
- Identifier
- uon:18557
- Identifier
- ISSN:0140-1971
- Language
- eng
- Full Text
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